![]() For example the inclusion of a "match speed" cockpit option – which allows you to, er, match the speed of your target – is a welcome addition for console gamers. Generally though, it looks like the transition from PC to console has been fairly smooth. The interface is fiddlier than your average console game, with plentiful use of the shoulder buttons and d-pad. Also the accents and voice-acting are comically bad. Also the Germanic origins of the game are shown via the unflashy interface – there is a lot of text to digest in the space stations – and the lifeless character dialogue. Seat of the pants docking is to be expected until you get a computer. What else then? Well, Elite veterans will have no problems but docking is occasionally tricky. Actually the pilot popup image in the top left corner bought back memories of Starfox on the SNES. All of these craft can be hailed for missions even if most of the pilots appear to look the same. Using the panorama view when docked you can see ships coming and going. There is also a pleasing feeling of a universe carrying on around you. Yes, you are still tracking an arrow around the screen before lining up your kill, but there is a nice feeling of damage when you get a hit and start to whittle away the health bars. Luckily then it seems the developers have succeeded. Your craft can also morph and gain new skills when you find the relevant inter-galactic loot.Ĭombat was always going to be one of the trickier elements in the transition from PC to consoles. For example it felt noticeably sluggish when towing cargo. Even in the limited time I had it was fairly obvious that the ship handled differently depending on your modifications. Alternatively you can add on new weapons and go down the mercenary/private route. The downside is a lessening of ship mobility. For example you may want to max out your cargo hold and embark on a trading career. ![]() You only get one ship in this game but as you would expect there are a stack of upgrade options. Quite how varied they will seem after 15 hours in is another issue of course. Missions too seem varied and included spying runs as well as escorts and shoot-outs. The better news for Elite fans is that there are plenty of trading and side-mission opportunities in unlocked areas of the galaxy which mean you needn't rush on to the next section. Players will need to upgrade the ship and progress through certain story missions to unlock the next section of the galaxy. The game itself is not open from the start. Flying through the pretty – but not mind-blowing – space vistas you get to down some pirates, grab some cargo and make some cash. After a drab opening story segment the action starts and sees you learning the basics of flight, combat and trade. ![]()
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